4/11/2023 0 Comments Factorio oil![]() Then just make sure all products go through a storage tank buffer and set your pumps to or from the cracking plants to only turn on when your tanks have some amount of fluid (technically this can even be a fairly small amount, like less than one tank, since it will ultimately just work to ensure the flow rate is enough to meet demand, but to account for usage spikes on lubricant you may want to set a higher buffer). Also any rule about order of operations when you're trying to flush a line and bring it back? Do you even need to flush a line or only when changing fluid types?Īs long as you are fine prioritizing lubricant and light oil products (solid/rocket/nuclear fuel, technically flame turret ammo as well although this is just a drop or two here and there and is insignificant) over plastic/sulfur production, all you need to do is have enough chem plants to crack 100% of your heavy and light oil production production down to the next tier down (including enough to turn the cracked heavy oil into petroleum gas). So I think I'm probably missing a pumps to line ratio or something where I just don't have enough of them. But then every time I reconfig the tanks and pumps a bit everything is back online. I then tried a tank at the beginning and end of the lines with a couple pumps along the line between but doesn't seem to work long-term only for maybe 10 minutes before the pressure drops again. The way I've tried to approach it is to either have a tank near the beginning of the line or near the end, sometimes with more than one feed, then then place a pump after the tank and branch to all the chemical plants etc downstream from that last pump. Is there a rule of thumb something like "if you're pumping HO, LO, PG over a long distance, you need a pump before every bend in the line and otherwise every X pipe segments. I think ti Have the wrong mix or configuration of Plant > line > tank > pump > line. They seem to work for a while then the pressure disappears but it's not because wells are going dry. Having a tough time keeping the three outputs from a cracking plant going over time. Otherwise I might over do it just to be safe, or under do it and realize the mistake a very long time in the future when I am building stuff I don't even realize now they exist. I guess I could find out by myself through trial and error, but I'd rather focus on the layout of the oil processing setup if I would already know how many chemical plants to use and where to place pumps and tanks in the processing line. Where should I place tanks and pipes and in which order? Is overkill having too many tanks placed down to act as buffers? Should I place tanks before and after a chemical process? Where should I place the pumps? Basically, how much do I overdo it if I go with something like Refineries -> Pump -> Tank -> Pump -> Cracking -> Pump -> Tank -> Pump -> Other cracking, and so on. Setting conditions for the pipes and the best way to place them, along with some storage tanks. I assume the extra 2 refineries would just go idle from time to time and it's better to have them on, rather that destroy them? Would the extra 2 mess up with a very delicate balance?Īlso, there's another thing I'm trying to wrap my brain around. ![]() ![]() Can someone tell me if/how this messes with the above ratio? Does it matter? For 8 refineries is 2 lubricant plants enough? Or, better yet, for 10 refineries, since actually I already built 10 refineries before arriving to the advanced processing part of the game. But I'm now also finding out that I can use heavy oil to produce lubricant. I found out that the near optimal setup from refining to cracking is 8:2:7. I'm a beginner on my first serious factory playthrough, and I've just bumped into the advanced oil processing.
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